3 years ago

So this question is for people who use gamemaker: studio so you guys know how I said i was having ini/save problems turns out the reason is because I putt the second code I use in the step event so which event should I putt the second code into


Btw the first code I putt into the create event and these are the codes I used

create event:

ini_open("ACT_1")

ini_write_real("FNAS1", "Night", global.Night)

ini_write_real("FNAS1", "Beatgame", global.Beatgame)

ini_write_real("FNAS1", "Beat6", global.Beat6)

ini_write_real("FNAS1", "Challenge1", global.Challenge1)

ini_write_real("FNAS1", "Challenge2", global.Challenge2)

ini_write_real("FNAS1", "Challenge3", global.Challenge3)

ini_write_real("FNAS1", "Challenge4", global.Challenge4)

ini_write_real("FNAS1", "Challenge5", global.Challenge5)

ini_write_real("FNAS1", "Challenge6", global.Challenge6)

ini_write_real("FNAS1", "Challenge7", global.Challenge7)

ini_write_real("FNAS1", "Challenge8", global.Challenge8)

ini_write_real("FNAS1", "Survival_Night", global.Survival_Night)

ini_close()

step event:

ini_open("ACT_1")

global.Night = ini_read_real("FNAS1", "Night", 1)

global.Beatgame = ini_read_real("FNAS1", "Beatgame", 0)

global.Beat6 = ini_read_real("FNAS1", "Beat6", 0)

global.Challenge1 = ini_read_real("FNAS1", "Challenge1", 0)

global.Challenge2 = ini_read_real("FNAS1", "Challenge2", 0)

global.Challenge3 = ini_read_real("FNAS1", "Challenge3", 0)

global.Challenge4 = ini_read_real("FNAS1", "Challenge4", 0)

global.Challenge5 = ini_read_real("FNAS1", "Challenge5", 0)

global.Challenge6 = ini_read_real("FNAS1", "Challenge6", 0)

global.Challenge7 = ini_read_real("FNAS1", "Challenge7", 0)

global.Challenge8 = ini_read_real("FNAS1", "Challenge8", 0)

global.Survival_Night = ini_read_real("FNAS1", "Survival_Night", 0)

ini_close()

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