Solution
Just needed to have a difference between start and end location, so I just added 1 to each axis like so

Problem
Trace Complex doesn't work either
I have the code in C++, but this is the blueprint equivalent

The cpp function

Solution
Just needed to have a difference between start and end location, so I just added 1 to each axis like so
Problem
Trace Complex doesn't work either
I have the code in C++, but this is the blueprint equivalent
The cpp function
Addax
They have very long horns
Adding Power-ups
Only 3 so far (Landmine, EMP, Boost) but I'm gonna work on adding at least 6
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Porting Lockdown to UE5
A couple of issues but I think I can work them out
Quests inspired by Slime Heroes are still in your quest log! The game is an approachable souls-lite that's fun for the whole family.
Wishlist the game now: https://bit.ly/slimeheroessteam
What did @Mausy see?
A new quest inspired by Inayah - Life After Gods has entered your quest log!
Get the game or try the demo at https://bit.ly/steaminayah
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