Solution
Just needed to have a difference between start and end location, so I just added 1 to each axis like so

Problem
Trace Complex doesn't work either
I have the code in C++, but this is the blueprint equivalent

The cpp function

Solution
Just needed to have a difference between start and end location, so I just added 1 to each axis like so
Problem
Trace Complex doesn't work either
I have the code in C++, but this is the blueprint equivalent
The cpp function
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
@GemOnGJ *snif*
Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.
⚠️ The game has a free Steam Weekend from August 7 to August 11!
Try the game now: https://bit.ly/LynkedSteam
Censorship is wild rn in my country.
Can't even get on gj properly, and itch.io is just straight up blocked
Anyway, here's Clippy
IYKYK
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Car Aura
Unreal + Medibang
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Mice
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