Solution
Just needed to have a difference between start and end location, so I just added 1 to each axis like so

Problem
Trace Complex doesn't work either
I have the code in C++, but this is the blueprint equivalent

The cpp function

Solution
Just needed to have a difference between start and end location, so I just added 1 to each axis like so
Problem
Trace Complex doesn't work either
I have the code in C++, but this is the blueprint equivalent
The cpp function
Audio Occlusion
never knew this was a thing
this whole time I have been placing plethora of audio volumes like a buffoon
Birbs
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Dripped
@FatBombStudios is a CCC+ Studio that makes games you love but don't know about!
They're the devs behind the fast paced hide and seek game Light Bearers 2: https://bit.ly/LightBearers2
We think you SHOULD know about them so complete the quest!
Porting Lockdown to UE5
A couple of issues but I think I can work them out
@FatBombStudios ' Light Bearers 2 is out now!
It's a fast paced hide and seek, asymmetrical multiplayer horror game!
Play the game for FREE on Steam https://bit.ly/steamlb2
Orchis Italica
aka Naked Man Orchid ( ͡° ͜ʖ ͡°)
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