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9
Game
The Road Of Magnus
9 days ago

Some gameplay mechanics made like:
- Walk and attack

- Picking up coins, diamonds and keys;

- Opening doors;

- Breaking boxes and barrels




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Day 8 - I remade all the textures to look like snow, and added snow particles. In short, I gave the map a complete update. - Update on enemy and player damage visuals ! - Sword is a pick-up item ! Saturday was very productive ! #gamedev #devlog #indie

new updates the Road Of Magnus:

- Magnus Sword

- Programmed Blue Slime

First enemy added ! the SLIME !

I put a sword in the game! (epic pose lol)

Day 7 - I didn't have time for the game today, but I did some things... 1 - HUD: Hearts for the life of magnu, gold and diamond accountant ! ! 2 - Update of box and barrels: 50% of chance to spawn gold and 5% of chance to spawn diamonds ! #rpg #devlog

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!