So I have got A LOT of work done in the past two weeks, I have finished actually making fnak, all I would need now is to test it, find glitches and fix them and some to record some final features for the phone call. I have made a new loading screen for it and I hopefully will be able to release the game within a week or two.
Main Menu = 100%
Night one = 100%
Night two = 100%
Night three = 100%
Night four = 100%
Night five = 100%
Extras menu = 100%
Im sorry guys but I have decided to not make a 6th night because I wanted to keep it like it is called, Five Nights At Korry’s. Guys here’s something for you to decipher.
ScArY
HoRifFieD
AnArcHy
TerRiFyInG
ToRtUrE
EnD
ReVeNgE
EnSiDiOus
DiVeRgE
Next up
update workin’ on some good stuff :3
art comission.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Runestones: from concept to in-game model🗿
"Our work is never over" they said.
Finished work on the emotions of a new character for the tank universe
Update 2.627
New challenges & new effects!
I worked so hard to get all four of them to the end safely, but then...
My D&D art for my family so far (WIP if you couldn't tell)
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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