Game
Quarantine
9 years ago

Some Inspiration


Hello again..

Today as I was designing some of the rooms in the game, I realized that I was taking a lot of inspiration from the Jedi Outcast game levels. All the cornered rooms and big doors are actually similar to that game.

Let’s talk about level design then!

The first thing that is important is defining a straight line to build your game on. What I mean by that is building consistent levels, so that one level of the game is on the same page and the same atmosphere with another level. Easiest way to achieve this, in my opinion, is to create simple prefabs to use repeatedly. Of course this works for rooms with walls around. You could make three simple room_tile prefabs to create any room with any two dimensional size (ceiling height is consistent). Those would be corner tiles where there are only three walls, side tiles where there is only one wall, and “middle tiles” where there are no walls. And these three tiles would also have ground and ceiling as well.

Well guess what, this is literally what I did on this game! Of course, I used more than just three prefabs, but it has the same idea.

The second issue to keep in mind is the lighting (Insert shocked audience voice). To be honest, I cannot tell you much about how lights work in Unity, because I am also learning their behavior. But there are plenty of video tutorials on YouTube that shows how the lighting engine works. It has a serious impact on your games looks, and also performance!

That’s all I can say for now. Thanks for following!



0 comments

Loading...

Next up

Some armors are stored in this corridor

First Screen Shot

What have they been doing?

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

What you all think

Strange Umbrella

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Some Shadow boss fight gameplay 👾

Explosive domino effect