Game
FNaF World XL
9 years ago

Some more updates and such


To quickly get everyone up to speed, progress on the game itself is probably gonna be a bit slow this month, since I’m currently modeling the remaining core roster (i.e. the Nightmares), as well as a bunch of other items, skills, and whatnot.

I might also plug some work into FNaP:R, but right now it’s just FNaF World stuff.

And while I’m here, here’s a quick look at some of the newer items that have been made (and might even apper in the first build in some capacity)!

5d0b7e2073631.png


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Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Yeah, we're doing this.

The more things change, the more they stay the same.

New project is having a fun, early outing.

I might be having too much fun with this process...

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

New look, new direction.

How about we change things up?

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!