Game
Zefyr - A Thief's Melody




8 months ago

DAY 4193: I'm working on gardens, grass, plants, FXs & day/night cycle to polish this Mansion level. I feel like a gardener/architect :) It's starting to look OK I think!
As usual, if you want to help me, you can share & follow me. Thanks a lot !




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I added waves and foam to the ocean 🌊🌊🌊

I used vertex displacement and multiple layers of textures & masks to avoid obvious repetitions. Still work in progress, but it's starting to get interesting. The render stack was quite complex to setup however !

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A bit of gameplay: turtle ride, climb, and stealth... Hope you like it ! Made with unity & blender

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

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@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

I've written a new post on my blog about Patreon & Festivals ! And yes, I have a patreon if you want to support me

I guess this will help a lot with all the unity storm happening...

[en] https://oneiricworlds.com/en/2023/09/festivals-patreon/

[fr] https://oneiricworlds.com/fr/2023/09/patreon-festivals/

@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!

Hey! Last month I've worked on polishing the chapter 3 of the game. Levels include a villa, an grassy island, mines, a lava boss and some kind of factory. I hope you like it! Made with Unity, Blender & Krita. As always, like & follow to support me!

The different stages of the creation of a new character for my game, from the paper & pen sketch done quickly, to the final game integration. I wanted to create an old and cool/zen grandma. I hope she looks cool !

Made with Unity, Blender, Krita

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

Still working on UI. It's actually quite difficult to make something that dynamically works with keyboard, controller and/or mouse without those 3 interfering with each other. The "Controls" menu is very complicated too. Not finished yet, but it works OK