Game
Amytric Pulse : Operation Euridike








5 years ago

Some screenshots and thoughts on the sequel to Amytric Pulse


Hello!

I have been drafting up some first content for a sequel. The sequel is intended to be a bit different from the first game in that it has a stronger focus on puzzle elements. Here there is some investigation needed in between the action so there are some detective-adventure elements. Naturally, this includes NPC's and a dialogue system.

Now this won't be anything major or particularly complex. This is still a shooter at heart.

See some work in progress screenshots attached to this post.

There will also be a new version of the first game coming soon(ish) that should fix some stability issues and overhaul some flaws.



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3D clutter and environment art for the game spectre.

https://gamejolt.com/games/spectre/628563

New custom hair and face textures for spectre.

Alpha tests, slow but steady progress ... still here! :)

Feel free to read whats new.

Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.

After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.

Spectre: Harbor Area and various other work in progress related things discussed in this article.

Amytric Pulse : Operation Euridike Post Release Notes

West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563

Alpha Version of the Apothecary Levels. Some jank is to be expected.

Timestamps:

Dialog System : 0:14

Gathering Hidden Items: 02:26

Nightclub: 05:44

Minor Fire Fight: 06:44

Entering the church: 11:56

Exclusion Zone : 14:00

First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)