Game
Ultimate Custom Night of Debauchery
12 days ago

Some stuff here, some stuff there


It's been 1.5 months since the last post, but here I am with the stuff. I've been mostly doing skills and when I got tired of it I switched to doing icons.


Skills

In regards of skills they are mostly finished. Like, Rockstars skills were teased in the previous post so they were mostly finished by the time.. Since then I only fully completed El Chip's, Afton's and Shadow Bonnie's skillsets others are partially finished. I'll share with you some of the finished skills.

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Ignore these "\B" thingies. I found a way to add third line for descriptions, but since the editor doesn't allow to do more than two lines, I've added a line breaker in the scripts, so when I use third like I use my "\B" line breaker. With third description line it opens opportunity to add more information for the skills, items and etc. I updated those that required it the most and you'll definitely notice the changes.


Graphics

Then there was some graphic changes. I said a couple posts ago that I'm going to change graphics to more fit the UCN style, but unfortunately I haven't done anything since then. Not like I had much time or vibe, but I'll get there dw. Other than that, I'm adding more icons to the bunch and updating older ones. You can see the new ones down there and some of the updated ones. Changes on updated icons are barely noticible, 'cause most of them is just outline changes.

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Oh, yeah, there's also state icons changes. Here's icons for Bleeding, Shadow Summon (for Darkness Embrase that I showed before), Charm, Hide, Nightmare, Flying, Drunk and Caged.

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Also on that "couple previous posts" I mentioned changing the tint. OG fnafb1 tint were supposed to represent that dark and eeiry atmosphere seen on the cameras. And I just copied it without even thinking this through. Cameras style on UCN are completely different. They got more lighting and they're just slightly greyish. So with that I tired to emulate that view with the new tint. Well... 3 versions of that tint, as you can see here.

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As you can see, they more or less looks the same. Ok, maybe 2nd one is noticibly different, but hey, look! Option 1 is more greyish, but with that it's a bit too bright. With option I wanted to play around less gray and more gloom, but... yeah. Option 3 is also less grayish, but at the same time a bit darker. I'm going to find a perfect combination of these 3 that you'll see within update release.


Gameplay

Yeah, I'm gonna adress the elephant with the Bleeding state. That's a new state that will appear on some skills apart from those that already apply some random states. What it does is basically the combination of Poison and Wounded, but weaker. Less total damage and less healing reduction. But in addition to that it increases the chances to get Wounded state by 50% and it works vice versa.

I'm maybe gonna do same thing to some other states so it can open an opportunity to combine some weaker states to get bonus chances of getting stronger states. I can assure you, don't expect something crazy there.

Oh, yeah, I also removed resistance to instakill skills for all the recruitment battles, so you can take your chances and try to get a oneshot.


That's enough for today. See you (hopefully) next month.



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