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148
3 years ago

Some super early footage of some game im making. Insurgency sandstorm is the inspiration here. Still perfecting the vignette and overall feel of the game, stay tuned! --> like this post it means a lot to mee

plz leave a comment on what to improve/add




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few tweaks

experimenting with colored RGB lighting. Light no longer flows as a singular value down the gradient but as a collection of red, green, and blue values, which can easily be modified for different colors to drop off first or be more prominent

water physics; rudimentary. quite similiar to my light flow except the water prioritizes vertical motion over horizontal, and the law of the conservation of energy was especially applicable. not pretty right now, hopefully i will clean it up xD

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

a week ago my fps at this scale would be sub 30

small changes add up

original vs AI

there are levels to graphic design

Testing out a new move! This move is for all characters

fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement

ignore the funky player movement, it really needs to be fixed