Obviously, Felix is playable in the time stream sections now, so that's cool.
The red outlines at the start of the video are my own personal Hitbox view (you have no idea how helpful it was when designing the time stream sections). If you have an older version of this game on your computer, you can toggle hitboxes with the N/M keys.
Apparently, there are... hazards. Everywhere. I know I didn't set them in motion, so who did?
Next up
Wassup, I'm back to posting updates... and already finding flaws in my data saving strategy. 💀
(Article)
In the words of GameJolt themselves, we outta here.
Don't worry, this doesn't affect the projects we're working on! Read article for more information (TLDR on bottom >:D).
PE Sketchbook #2:
I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?
Henry Stickmin - Henry Stickmin Series
Update: We have indeed decided to move to Itch! The Legacy Edition game page on that site is up and running! We'll try things out for a while to see if our projects have a future there!
Join us 🙏:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
...Is this, like, still the same rocket?
PE Sketchbook #4:
I still like to storyboard things before putting them into an actual game. This is an unfinished storyboard for a cutscene!















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