Game
Phantom Mask: Fire Trap
2 months ago

Sometimes enemies can get wild and unpredictable in large groups. And it was born from experimentation and fine tuning the little bugger’s AI behavior, which is mostly randomized and categorized by color theme!




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The sword mounting mechanic came from an odd game, Wii Sport Resort! I know wa? Basically, there is a swordplay mini game present that I loved and in it you can free hold the sword in front of you, and swing away.

those lovely torches

Eye Enemies

is it safe to say there's a different sword there now?

But a good method to dominate the game is holding the sword at your side and flick the controller left or right to the sweep your fake blade at the Mii’s bodies. That is where this mechanic and idea has been seeded.

I think I've put every bit of my effort I could into this whole game, even though it is not my dream project, nor a project that I was anticapating to reach the stage that is has by now. but I aimed to make a tight, fun, colorful experience!

More action where the flames keep flamin

🔥◉ Here’s some BTS gameplay of my game Phantom Mask: Fire Trap. In the primary mechanics testing level!

Raw Render

So have you ever made your own mask as a child? I did not lol, but i know some peeps have made a paper mesh mask or somehtin before. Well thats the concept for this game! sorta, at least after that very soul has died...