
Next up
Here we have round 3 the final round, now for the second to last time Click Here if you like this level.
Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.
Analyzing the Mini-Boss Dodge system before it can defend itself.
Also decided to test music again.
First update of the year, Aardvark MiniBoss that I was talking about a few weeks ago.
I'm planning to have a more complex attack pattern for this enemy, I'm about halfway done.
The Dead Pets have been a mostly casual band but they’re FINALLY getting serious.
Help them by posting YOUR original art for a Dead Pets album cover in the Art realm with the tag #DeadPetsAlbum
Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj
I Want the player to have a few more options for combat, power/charge attacks.
This animation was a lot of random ideas, I might need to separate it next time I do something like that.
We have a question and we wanna know: What game are you spending the most time playing lately? Complete the quest and you'll get Coins!
I'm Back with Explosions, Lightining and Fire.
Now I'm going to need a lot of testing.
Alright! Cool down period has finished, now for the second round.
So Click Here if you think this looks good.
This one is a little different it has more space in an attempt to ease visual information and collision trouble.
Happy Devruary! Devruary Day 10 celebrates @YotesMark
! They're the maker of Battle Gem Ponies! We also have a question for the devs of Game Jolt: What's your least favorite part of game dev?
Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.
















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