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95
2 months ago

Sometimes I worry about making progress on schedule, but I also want to show some levels again.




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Here we have round 3 the final round, now for the second to last time Click Here if you like this level.

Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.

Analyzing the Mini-Boss Dodge system before it can defend itself.

Also decided to test music again.

First update of the year, Aardvark MiniBoss that I was talking about a few weeks ago.

I'm planning to have a more complex attack pattern for this enemy, I'm about halfway done.

The Dead Pets have been a mostly casual band but they’re FINALLY getting serious.

Help them by posting YOUR original art for a Dead Pets album cover in the Art realm with the tag #DeadPetsAlbum

Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj

I Want the player to have a few more options for combat, power/charge attacks.

This animation was a lot of random ideas, I might need to separate it next time I do something like that.

We have a question and we wanna know: What game are you spending the most time playing lately? Complete the quest and you'll get Coins!

I'm Back with Explosions, Lightining and Fire.

Now I'm going to need a lot of testing.

Alright! Cool down period has finished, now for the second round.

So Click Here if you think this looks good.

This one is a little different it has more space in an attempt to ease visual information and collision trouble.

Happy Devruary! Devruary Day 10 celebrates @YotesMark ! They're the maker of Battle Gem Ponies! We also have a question for the devs of Game Jolt: What's your least favorite part of game dev?

Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.