Game
Sonic Calamity
5 years ago

Sonic Calamity: 2021


The framework for the game is nearly done, and next year we are leaning hard into productions. We now have voice actors, a writer, and level designers, and plan to really go hard into production over the next year. We hope to have a demo by SAGE, but nothing is concrete currently.



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SAGE Update The SAGE demo is complete! It is building as I am typing this, after which I will be submitting it to the SFGHQ showcase. The demo will also be available here, but I will not be uploading it until SAGE starts on August 25th.

Sonic Calamity updates: moved to Unity HDRP for better visuals, and it's going to be built with its own engine, Calamity Engine.

A little WIP taste

SONIC CALAMITY CAST ANNOUNCEMENT----------

After months of writing and putting this all together, I am proud to announce Calamity's voice cast.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist