8 hours ago

SONIC.EXE VS FNF
March 2026 Progress Report

(Read inside if you want an explanation of what's been happening.)


Hey.

Yeah.

It’s been 10 months since the last report.

We’re not even going to pretend it hasn’t been that long.
No mysterious development crunch explanation.
No random excuses.

We were lazy.

Not entirely lazy, but definitely slower than we should've been. Some major motivation dips, real life stuff, team members disappearing and reappearing, and honestly a lot of time spent rethinking things we already finished, and we recently got new composers to try to fix the whole, songs not being worked on problem.

So yeah.
That’s the truth.

But development did not stop, it's just, really sluggish.


FIRST THING: The Name Change

You probably noticed.

The mod is now called:

SONIC.EXE VS FNF

Instead of FNF VS Sonic.EXE.

Why?

Honestly... it just fit the direction of the mod better.
The mod is a lot more focused on the EXE side of things now rather than FNF being the center of everything.

Also, it just sounded cooler, and wasn't just "fnf vs sonic.exe nexus take"

We know some people will still call it the old name and that's fine.
We probably will too by accident.

so yeah


WHAT'S ACTUALLY BEING WORKED ON

A lot of old content is getting completely redone.

Because when we looked back at some of the older stuff we made we kind of went:

"oh wow this kinda sucks"

So we decided instead of stacking new things on top of old things...

we are remaking a lot of it

Current things being reworked:

Pause Menu
The entire pause menu is remade from scratch. The old one felt really placeholder and honestly looked like it was made in about 10 minutes. Because it kind of was.

Assets
Some sprites and visuals from early development were... eeh, rough.
Those are being touched up.


UPDATED SPRITES

Yes.

Those are being redone.

The original sprites for 666 and others were made extremely early in development, and they really don't hold up compared to newer art.

So we're revamping them.

pretty cool i guess.


WEEK 2

Yes.

Week 2 has started production.

Songs are being drafted and concepts are written.

Which is funny because

We still haven't finished the final Week 1 song yet.

Yeah.

We know.

We're aware.

The irony has not been lost on us.

But creativity doesn't really follow a clean checklist. Sometimes ideas for future content just start flowing before the current stuff is finished.

So Week 2 work has begun alongside finishing Week 1.


ABOUT THE FINAL WEEK 1 SONG

It's still happening.

We swear.

It just keeps getting a crumb every time we notify the composers of the SONG to make it, and mainly is affected by motivation bursts which, most of the time are short-lived, and we are writing this because we are on a motivation burst.

At this point the running joke inside the team is that the final Week 1 song is the most neglected song or that we'd make it to 2026 without the song done, which. yeah, that happened.

Not planned.

Just… somehow becoming reality.


WHAT THIS REPORT EVEN ABOUT

Just an honest check-in.

The mod is still alive.


FINAL NOTE

If you've been waiting for updates or wondering if the mod died:

Thanks for sticking around.

Seriously.

Even after 10 months of silence.

We'll try not to make the next report take another year.

No promises though.


stay funky.

The EXE Mod Team



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