
Next up
#Devruary Day 20: Advice to new devs:
Always give your best, accept constructive criticism, learn and practice until you achieve your goal, never give up! and be a good partner if you will work with more people! 
#Devruary Day 11: How Do You Usually Plan A Game Dev Project?
Basically, this is the plan I follow for my projects:
Unfortunately, I can't give more game examples because they are private, but this was the one I used to make the FNAF Pac-Man remakes 
The Witchspire Art Competition has come to Game Jolt!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the #WitchspireArt quest to enter!
Learn more about the art competition: https://bit.ly/WitchspireArtCompetition
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
#Devruary Day 12: What Tool Or Plugin Saves You The Most Time In Game Dev?
The tool that saves me the most time is:
Sonic Slope Maker
This tool helps me with the time it takes to create slopes manually 
#Devruary Day 13: What Feature Took Way More Work Than You Expected?
I really didn't expect it, but the Badniks from Sonic are more complex than they seem, it took me a while but they were fun to make! 
What if Sonic.exe was Sega official:
Remember you can play with Heavy and get a sandvich in sm64coopdx!
Download here: https://mods.sm64coopdx.com/mods/cs-heavy-tf2.1062/
























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