
Sorry for being a little quiet atm, insomnia has been kicking my rear :)
Currently finishing up the first Boss fight and finishing up that level as well. Getting close to the public beta of Classic :)
Next up
Here's the Early Access trailer of Keep It Running, now available on ItchIO and soon (?) on Gamejolt, maybe lol
Updated trailer for the final release coming soon too :)
Once again impressed with just how convenient, flexible and easy things are in Godot. This LIDAR experiment I made in 30 minutes from scratch... Using SDF collission and 10000 GPU particles. Great performance on a GTX1060ti.
Sorry for the quietness the past 3 weeks, Disinfection is requiring a lot of attention and it's _that_ time of the year haha
I may also have some news about my Industrial Revolution factory worker horror game, soon~
My animation for the game to imitate the FNAF 1 trailer bonnies appearance. First time ever animating to be honest and i learned some today. I will try to implement this in the game if memory will allow it. How is it?
There we go, (mostly) proper menu. Hiscores are displayed for each unlocked level, locked levels are greyed out.
May have forgotten the "back" button lol
Foxy's Jumpscare, first day animating anything in my life. WIP
Keep It Running is FINISHED! Alas I cannot yet publish it on Gamejolt because I STILL do not have been accepted for payments... Are they ever going to respond.
In the meantime you can buy it on ItchIO :)
"roar"
Working on the Garden boss fight!
Now with Chica animation. WIP
Marble Assault Classic will have the level overview/select menu just like its #godot engine counterpart.
Progress for the beta release is on track, expect something next week :)
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