2 years ago

Sorry for being a little quiet atm, insomnia has been kicking my rear :)

Currently finishing up the first Boss fight and finishing up that level as well. Getting close to the public beta of Classic :)




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There we go, (mostly) proper menu. Hiscores are displayed for each unlocked level, locked levels are greyed out.

May have forgotten the "back" button lol

Sorry for the quietness the past 3 weeks, Disinfection is requiring a lot of attention and it's _that_ time of the year haha

I may also have some news about my Industrial Revolution factory worker horror game, soon~

This is one angry mofo. He's also your boss.

Better work faster!

Taking a short break from Marble Assault to finish up the beta of Keep It Running. More to come soon!

ok im not doing more of these

"roar"

Working on the Garden boss fight!

made also Moon :3 I really like this design, its creepy and abstract but on theme! I really enjoyed making them both, they are game engine ready, I have been playing around and importing them to Godot

Marble Assault Classic will have the level overview/select menu just like its #godot engine counterpart.

Progress for the beta release is on track, expect something next week :)

Here's the Early Access trailer of Keep It Running, now available on ItchIO and soon (?) on Gamejolt, maybe lol

Updated trailer for the final release coming soon too :)

Busy making this door in #Blender for my game "What Was Found at Ravenhill"

Testing the bossfight, it's almost functional lol :P

I really wanna get things done this weekend!