2 years ago

Sorry for being a little quiet atm, insomnia has been kicking my rear :)

Currently finishing up the first Boss fight and finishing up that level as well. Getting close to the public beta of Classic :)




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Progress on the Marble Assault Classic bossfight level. Textures are still basic, but I'm happy with the arrangement so I can start wrapping this up :)

"roar"

Working on the Garden boss fight!

Sorry for the quietness the past 3 weeks, Disinfection is requiring a lot of attention and it's _that_ time of the year haha

I may also have some news about my Industrial Revolution factory worker horror game, soon~

Mr. (Ant) Tenna in 3D!

#DeltaruneArt

Once again impressed with just how convenient, flexible and easy things are in Godot. This LIDAR experiment I made in 30 minutes from scratch... Using SDF collission and 10000 GPU particles. Great performance on a GTX1060ti.

It took me a while, but I’m finally appreciating how beautiful Belle turned out šŸ˜µā€šŸ’«

Here's the Early Access trailer of Keep It Running, now available on ItchIO and soon (?) on Gamejolt, maybe lol

Updated trailer for the final release coming soon too :)

Marble Assault Classic will have the level overview/select menu just like its #godot engine counterpart.

Progress for the beta release is on track, expect something next week :)

Spawn day! And some behind the scenes screenshots! :D

Keep It Running is FINISHED! Alas I cannot yet publish it on Gamejolt because I STILL do not have been accepted for payments... Are they ever going to respond.

In the meantime you can buy it on ItchIO :)