Next up
Its been quite a while but I'm proud to announce the last major update for greyscale (for the foreseeable future ^^;)
There's quite a lot new that's been added, but much of the changes have been new lots of new content, New Game+, and tons of rebalances.
After over 530 hours in RPG maker and god knows how long drawing and editing photos. On top of writing and editing a whole script.
The full version of Greyscale is finally complete!
I'm going to be taking a break to focus on school for a while, but enjoy!
New Content -
New Boss
True Rapture and True Deaths Door Skills
added Addition to NG+ exclusive ending
Changes -
Orb of Judgement no longer held by The Slugger Bugfixes -
New Game+ works correctly now. (Yeah took 6 months to fix sorry in hindsight)
I've been working on this RPG maker project for a while now.
And while I don't think ill have a full demo ready for a little bit, I wanted to do a little bit of a showcase of the hand drawn world of Greyscale : Mirror World Anomaly
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Still a WIP, but custom battle animations are now in the works. Thought it would be neat to spice it up by having the misfits really draw out some new skills ;)
Got another progress update. Dungeon 2 is nearing completion and is definitely shaping up to be the most stressful scenario to playthrough thus far. I wont have a next major demo up for a good while however, but it definitely should happen next month.
Seal Island Intro! For #ScreenshotSaturday!
The game has been updated to Version 1.0.2. Lots of random bugs got squashed this update thanks to some of y'all reporting them :D














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