After a while said video goes live, i will start to post weekly updates (if not much happens, monthly updates, since college and keeping in touch with friends is taking a lot of my free time), each containing a dedicated render, either from me or another member of the team (mostly me tho).
Apart from that, some quick general updates:
Enemies and their ai for the demo are done, i'm working on a starting sequence for said demo and on a
fancy
pause menu,
I'm expecting to send in a beta VERY close to how the demo's going to be like to the testers and some friends in the first half of April (should have been a week ago but, hey, i basically have college somewhat every day as of my second semester),
Alex (illustrator) has been on FIRE with updates on the first boss illustration and is now also working on assets featuring
redacted
. I've been guiding him and seeing his progress for the last few days.@TheMossCottage
(other illustrator and part-time boyfriend) now has something to work on
.
@MrMcCowLicks
has been helping a lot with technical stuff since he's way more experienced than me in clickteam and is also working on some dome asstes.
@ThomasKG
is working on the boss music.
@Phillebrave
just joined as a voice actor and will record a few lines for the video this post was originally talking about.
I'm sleepy goodnight love you all thanks for sticking with the project so far<33
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