I’m sorry to say, but this game should be going on hiatus and has been for a while. Sorry! I don’t really want to develop the game currently. This may change, but this game’s development has been put on hiatus until further notice. Some more ideas for games have come up, though, and I may pursue them further, though these games should be shorter in size and a bit easier to develop. So, yeah, stay on the lookout for updates for those, and make sure to follow this game to find out when this hiatus will end. Until then, thank you for following the development of A Knight’s Night, now scramble off to other parts of the internet!
Next up
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We are under attack!
Runestones: from concept to in-game model🗿
Only true badasses may pass! #conceptart #art #gamedesign
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Super Sonic Pixel art.
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.










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