I’m sorry to say, but this game should be going on hiatus and has been for a while. Sorry! I don’t really want to develop the game currently. This may change, but this game’s development has been put on hiatus until further notice. Some more ideas for games have come up, though, and I may pursue them further, though these games should be shorter in size and a bit easier to develop. So, yeah, stay on the lookout for updates for those, and make sure to follow this game to find out when this hiatus will end. Until then, thank you for following the development of A Knight’s Night, now scramble off to other parts of the internet!
Next up
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Showing off player 2 😎
What do you think?
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Levels' maps.
Cash Banooca










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