Sorry, there were some rendering problems.
The teaser will arrive in a day or two, including a small behind-the-scenes video that will arrive a day after it's released.
Sorry for the inconvenience.
Even if a little late, Merry Christmas everyone.
Next up
Felt silly so i grinded @Mixlas 's sticker collection for a month. I hope he got payed well for my acts of silliness, man deserves it.
Working on stuff i can share without spoilers.
Lun Infinus entrance cutscene working in clickteam. This will play every time you load your save file (can be skipped ofc).
Pretty basic but it's ok for now.
Hi @Mixlas may i borrow this fella for a Five Nights at Dawko's "remake thingy"? Just wanted to be sure (i remade him myself, if i don't get a response i'll take it as a yes).
Thank you for getting the page to 50 followers, and in less than a week too! I can't thank you all enough for the amazing support i've recived over the past few days from the scottgames community.
I wouldn't say this game is currently "on hold"...but progress is feeling very slow rn
About time i made this post: the game's been dead for a while. I made a gallery archiving some images as a final goodbye to the project.
https://bluesharkslime.neocities.org/gallery/the-fnift-remakes-r…
I trashed the old office and i started making a new one today.
I also made a quick scrolling test with a tutorial on YT (link in article). I'm going to make a new one later down the line.
I'm also still learning FL Studio so progress is kinda slow rn.
I see GameJolt's up again! Here's the finished corridor (minus the "Sigfred n'cobwebs" layer) for Lun Infinus.
I will take a short break from the project untill i'm done with my driver's license test. I've failed it the first time, i won't let it happen again.
Malenz's model is coming along nicely.
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