Game ain't dead yet.
The motivation to work on it is in a weird spot rn.
Game ain't dead yet.
The motivation to work on it is in a weird spot rn.
Sorry for the lack of updates lately. I've been pretty busy lately.
Taking a quick detour from Codename Galaxy to work on a 5-years-late secret santa present dedicated to a dear friend of mine. CG's demo is still planned to come out near the end of Q1. Sorry for the inconvenience.
I'll be back to work on stuff by tomorrow.
Felt silly so i grinded @Mixlas 's sticker collection for a month. I hope he got payed well for my acts of silliness, man deserves it.
I will take a short break from the project untill i'm done with my driver's license test. I've failed it the first time, i won't let it happen again.
Working on stuff i can share without spoilers.
Lun Infinus entrance cutscene working in clickteam. This will play every time you load your save file (can be skipped ofc).
Pretty basic but it's ok for now.
today i made this probably usless mask and i slapped it on the endoskeleton head model...oh, also i added something on the page's ost
I trashed the old office and i started making a new one today.
I also made a quick scrolling test with a tutorial on YT (link in article). I'm going to make a new one later down the line.
I'm also still learning FL Studio so progress is kinda slow rn.
Malenz's got his eyes on you. Try not to cause any troubles during your trip to the Malenville's dome if you ain't looking for a fight!
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