Game ain't dead yet.
The motivation to work on it is in a weird spot rn.
Game ain't dead yet.
The motivation to work on it is in a weird spot rn.
I trashed the old office and i started making a new one today.
I also made a quick scrolling test with a tutorial on YT (link in article). I'm going to make a new one later down the line.
I'm also still learning FL Studio so progress is kinda slow rn.
And as the years go by...
I am currently travelling to Ireland. This is the last post you are getting on the project for a while.
I did some graphics stuff today...that's it
Cog crow Cogwork blackbird (@TheMossCottage
pointed out the difference with the beak when i showed it to him)
The Desolate Hope: Codename Galaxy's June 2025 "devlog" (GameJolt's images are kinda low quality, full text in article)
I wouldn't say this game is currently "on hold"...but progress is feeling very slow rn
This summer. Play the prototype at https://bluesharkslime.itch.io/sillyjesus (DO NOT PLAY THE WEB VERSION)
Spended the whole day reworking some stuff. I was initially going for a 1080p resolution. Dumb decision, this is basically my first clickteam game and i shouldn't go that high. Changing it to 900p and also remaking some graphics for the occasion.
Happy (late) #Undertale10!
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