Game
FNaF World XL
9 months ago

Sorta Important Poll: Anniversary Costumes

(And a mini progress update)


First off, the poll.

So right now I've still got some work to do on the Anniversary costume set, but I'm a bit unsure if I should make them more affordable than the Flipside costumes will end up being.

---

Option 1: Have the Anniversary set be lower cost costumes that are intended more for early-mid game

Option 2: Have the Anniversary set be higher cost costumes that are intended more for mid-late game

---

Anyways, I did get back some time and energy recently and have used a good amount of it getting some newer content up and running. Might even warrant a proper trailer at some point! (Assuming people haven't already pieced together what it is.)

There's still various things I'll have to still fix regarding some smaller details (map name displays, optimizing the Party Select frame, etc.), but for the most part I can instead turn my attention to getting things ready for playtesters and possible voice acting in the OCN part.

(Can't say I've got the best experience setting up that 2nd thing, but I can say that I've got a decent amount of roles that can be cast with the current scripts I've written up/ am currently updating.)

So, yeah. Still knee deep in development, but it's getting there.

With any luck, I'll have more to show off/talk about soon.

'Till next time!

  31 votes Voting finished



0 comments

Loading...

Next up

I might be having too much fun with this process...

First signs of danger.

New project is having a fun, early outing.

Suppose it was rude to take down the demo and not at least show off something as compensation.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Can it be done?

(Also, Happy New Year)

New look, new direction.

That time of year again.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Yeah, we're doing this.