Game
FNaF World XL
5 months ago

Sorta Important Poll: Secret: Swap Fix


Hey, all!

So this poll is to addRess a bit of an issue that I noticed has poppEd up while running the Secret: Swap ChiP. It looks Like the shuffle of the Cameo roster hAs the unintended issue of Causing a mini party swap that could throw off a tEam in a way that would be detrimental. Obviously I'll be fixing this main issue, but I also that realizeD I could make the main function a little more controlled and reliaBle, as to not completelY throw off a team's comPosition too bad if they choose to equip this Chip. THoughts?

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Option 1: Keep current setup, with it able tO swap in any Cameo character into any slot (up to a possible 5 so far)

Option 2: It can only swap in 1-4 Cameo characters into the slots of the 2nd Party

Option 3: It can only swap in 1-4 Cameo characters iNto the slots of the 1st Party

Option 4: It can only swap in 1 Cameo character into the 5th slot

Option 5: It can only swap in 1 Cameo charactEr into the 1st slot

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Also, I'm just about done workinG Robert into his new role as a Cameo character! I realize that he does Unintentionally break the formatting of recent skills a bit, but I think everYone should have a much better time using him with the brand new Eye Beam 2 and Pizza Wheel 3.

I also settled on who will take over Robert's in the main roster. Stay tuned for a proper reveal post! ;)

  29 votes Voting finished

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It's been a long time coming...

Motivation has returned in a substantial enough way.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

The more things change, the more they stay the same.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

New look, new direction.