Game
FNaF World XL
1 year ago

Sorta Important Poll: Toxic Bite and Hot Cheese vs Players


I think I already know what angle most everyone will prefer on this one, but I figured I'd still ask.

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So it looks like the original game used a special damage modifier (with some extra damage on top of it) to inflict poison damage on the party. No real damage from the bite itself, no biggie.

...except because of the way it was coded, Toxic Bite could get a "critical hit" if the special strength value was swapped to another skill. And some characters that use that skill also have 4th Wall and it's value of 1,000.

It also seems to effect Hot Cheese in one instance where Supergoon's globs would do less damage due to the skills used.

(Also in hindsight, I might've forgotten to reenable the Poison status effect. Whoops.)

Guess what I'm getting at is that there's a few ways I can handle this.

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Option 1: Go authentic, I remove Toxic Bite damage and make poison crits (and cheese debuffs) a thing

Option 2: Chaotic Evil, I keep Toxic Bite damage and make posion crits (and cheese debuffs) a thing

Option 3: Fixed Damage OG, I remove Toxic Bite damage and keep posion and cheese damage at a fixed rate

Option 4: Fixed Damage XL, I keep Toxic Bite damage and keep poison and cheese damage at a fixed rate

  32 votes Voting finished



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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

The more things change, the more they stay the same.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New look, new direction.

That time of year again.

I might be having too much fun with this process...

Suppose it's rude to come back doing polls without showing some sort of progress for it.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.