I think I already know what angle most everyone will prefer on this one, but I figured I'd still ask.
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So it looks like the original game used a special damage modifier (with some extra damage on top of it) to inflict poison damage on the party. No real damage from the bite itself, no biggie.
...except because of the way it was coded, Toxic Bite could get a "critical hit" if the special strength value was swapped to another skill. And some characters that use that skill also have 4th Wall and it's value of 1,000.
It also seems to effect Hot Cheese in one instance where Supergoon's globs would do less damage due to the skills used.
(Also in hindsight, I might've forgotten to reenable the Poison status effect. Whoops.)
Guess what I'm getting at is that there's a few ways I can handle this.
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Option 1: Go authentic, I remove Toxic Bite damage and make poison crits (and cheese debuffs) a thing
Option 2: Chaotic Evil, I keep Toxic Bite damage and make posion crits (and cheese debuffs) a thing
Option 3: Fixed Damage OG, I remove Toxic Bite damage and keep posion and cheese damage at a fixed rate
Option 4: Fixed Damage XL, I keep Toxic Bite damage and keep poison and cheese damage at a fixed rate
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