Game
FNaF World XL
1 year ago

Sorta Important Poll: Toxic Bite and Hot Cheese vs Players


I think I already know what angle most everyone will prefer on this one, but I figured I'd still ask.

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So it looks like the original game used a special damage modifier (with some extra damage on top of it) to inflict poison damage on the party. No real damage from the bite itself, no biggie.

...except because of the way it was coded, Toxic Bite could get a "critical hit" if the special strength value was swapped to another skill. And some characters that use that skill also have 4th Wall and it's value of 1,000.

It also seems to effect Hot Cheese in one instance where Supergoon's globs would do less damage due to the skills used.

(Also in hindsight, I might've forgotten to reenable the Poison status effect. Whoops.)

Guess what I'm getting at is that there's a few ways I can handle this.

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Option 1: Go authentic, I remove Toxic Bite damage and make poison crits (and cheese debuffs) a thing

Option 2: Chaotic Evil, I keep Toxic Bite damage and make posion crits (and cheese debuffs) a thing

Option 3: Fixed Damage OG, I remove Toxic Bite damage and keep posion and cheese damage at a fixed rate

Option 4: Fixed Damage XL, I keep Toxic Bite damage and keep poison and cheese damage at a fixed rate

  32 votes Voting finished



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I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

I might be having too much fun with this process...

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Got a (mostly stable) demo ready for the occasion!

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Can it be done?

(Also, Happy New Year)

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.