Game
FNaF World XL
6 months ago

Sorta Important Poll: Toxic Bite and Hot Cheese vs Players


I think I already know what angle most everyone will prefer on this one, but I figured I'd still ask.

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So it looks like the original game used a special damage modifier (with some extra damage on top of it) to inflict poison damage on the party. No real damage from the bite itself, no biggie.

...except because of the way it was coded, Toxic Bite could get a "critical hit" if the special strength value was swapped to another skill. And some characters that use that skill also have 4th Wall and it's value of 1,000.

It also seems to effect Hot Cheese in one instance where Supergoon's globs would do less damage due to the skills used.

(Also in hindsight, I might've forgotten to reenable the Poison status effect. Whoops.)

Guess what I'm getting at is that there's a few ways I can handle this.

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Option 1: Go authentic, I remove Toxic Bite damage and make poison crits (and cheese debuffs) a thing

Option 2: Chaotic Evil, I keep Toxic Bite damage and make posion crits (and cheese debuffs) a thing

Option 3: Fixed Damage OG, I remove Toxic Bite damage and keep posion and cheese damage at a fixed rate

Option 4: Fixed Damage XL, I keep Toxic Bite damage and keep poison and cheese damage at a fixed rate

  32 votes Voting finished



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Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Motivation has returned in a substantial enough way.

Version 1.2.0 is here!

Figured it out.

How about we change things up?

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New look, new direction.

The more things change, the more they stay the same.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.