Next up
Yeah, we're doing this.
The more things change, the more they stay the same.
New project is having a fun, early outing.
New look, new direction.
Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!
Clickteam: *drops trailer for Five Laps at Freddy's*
Me: *Finally remember that I still have a janky ace up my sleeve*
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Motivation has returned in a substantial enough way.
Not quite the fix I've been talking about for the past few weeks, but it's at least progress.
It's been a long time coming...
How about we change things up?
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