Game
The Disconnect
4 years ago

Sorted saving the ship shapes each jump to the next level, surprisingly easy once I put it together on paper outside of my brain. It's a scary quantum realm up there 🤣




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some initial ideas i had from the beginning.

So the ships get bigger as you progress (the player will be able to upgrade theirs too), here's a sneak peek at the larger ships in testing. I was also having a go at the side edge guns aiming rather than firing straight forward too.

Some footage of the last update I did before the free license expired for 0.2.0, still not a game flow yet but will post up that version once the first round of voting selection is done.

Other concept images I'd written down, I'll expand the game page later today to try and explain the concept as a whole more clearly.

I entered the gamemaker new year new jam this month, themed relax. There's a draw mode and a vs mode.

Draw mode lets you colour in on a triangular grid canvas.

Vs mode lets you complete 25 levels if you can isolate the ai to win.

https://gx.games/games/yho45h/trisolation/

Path of Kami: The Evolution of the Lore

Why walk when you can jump?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)