The moon was moved, it had to. Logic issues and more bugs have been fixed. Playtesting has begun, and the experience had to be adjusted to ease visitors in the museum. Not a lot of work, but definitely more than expected.
Started working on the aural dimension of the experience. Each shadowbox needs its own little clinks and clanks and the minutiae of it is crucial.
After that is done, the menus need to be smoothed out for a better, more ominous feel. Slow, grinding transitions. To feed the unease.
The experience should be ready by the end of July. It needs to be. It can barely wait any longer.
May Loss spare us all until then.
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