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Kirbin's Amazing Adventure has finally got its first ability, BEAM (in all capitals for the record), it's still a bit buggy but it's cool. HERE IS BEAM:
KIRBIN'S MAIN UI HAS BEEN IMPLEMENTED!! (DON'T ASK ABOUT PAPYRUS)
The foundation of Kirbin is complete and now all that is left is U.I, lots and lots of level design, bosses, multiple enemies, abilities, music and polishing. Here is a little peak at what the game will look like (ignore bad music (only temporary)):
The sensitive damage has been fixed and the background for level 1 is being implemented Kirbin's hit animation has been decided to look like (ignore the low quality):
KIRBIN'S WORLD ONE MUSIC IS IMPLEMENTED!!! (LOUD WARNING)
art comission.
Fan art for Foolish I'm feeling kinda better so I drew this
Shadow The Hedgehog X pixel art
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
So here's the first of the zodiac signs i will make for the next weeks.










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