1 year ago

Merry Christmas Eve and Christmas everyone! I hope you all have a great holiday.

Thank you very much for all the support you have given me, your support is the best Christmas gift I can have... Thank you very much!

ATTE. XUR565




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Yesterday I implemented this... Quicksand.

It was something that I had yet to implement, and I finally have it, this will allow new things to be done in the areas .

In the city of Yeslan there are many street merchants... too many to be honest, each one specializes in selling something interesting, but most importantly... they accept haggling.

WIP Final

Sand storm and heat system... with battle included (Test).

Extra in article (With images):

New animated thumbnail/trailer(?) for the game's page!

(No Audio)

I think it was very obvious() that there would be pyramids in the same desert... the only thing to keep in mind is that I will focus more on the puzzles as something specific to this region, I think that would be good... I need to test some things...

Well we didn't win the Controller D'or awards but I took a little break and I'm back to development, here's a few enemies I haven't showed off on the GameJolt yet, and if you haven't seen I'm shooting for releasing a demo for Q1 2025(by the end of March).

Starting the desert region, in this image the border of this new place .

There will be many things that I have planned, unearthing treasures, states due to weather effects, sand storms, new enemies, more dungeons... and a new companion .

WIP 1

Sandstorm system testing (Also heat),

Extra in article:

New enemies! Go follow in twitter:

@DANNOIZZ

#pixelart

So, the next implemented are the Equipment Augments, as their name says, improvements that you can add to weapons or armor, which add or add parameters to the equipment.

The quality range of the equipment will define how many improvements it can have.