





After a month of development, I finished my game for the RPG Maker 2025 Game Jam: #No_Hacks!
Join Murou on his journey through various console-based puzzles as he strives to reunite with his best friend Zandra in the virtual reality world: ComplexNet.
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In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:
In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:
In this Nay Saga dev log, I present the final cards, made a how to play video, and the presentation for the itchio page:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:
@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games
before the quest ends on July 1 and you'll get Coins!
In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:
In this Nay Saga dev log, I revisit the digital version of the game where I worked on the menus and encyclopedia system.
In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:
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