Hey everyone! I’ll hopefully be uploading the newest version in the morning, but I thought I’d check in and let you guys know what to expect. I added an object spawning GodPower, which will merge the old object spawning GodPowers into a single one with the ability to modify the object settings, such as mass, resources, size, and even things like procedural planet settings before spawning the object. This will negate the need for a seperate object spawning menu system like in GSG 1. In GSG 1, you had presets that you’d spawn, and then have to try and edit right away. Not so in GSG 2; spawned objects will come out exactly as you want them (if you adjust the settings right :P ).
This is the first major step towards a proper alpha version. So far, all that I’ve included was a prespawned planet and star as a tech demo. Now you’ll be able to start creating systems of your own design. Big things are happening, and more are to come, stay tuned!
I also updated the planet shader to include parallax bumpmapping, but need to update the textures to support this, so it may or may not make it into the next update.
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