11 months ago

Split the clothes into separate sprites from the head, still have to do it for sitting and other actions. But the concept works.
One thing about this though, is since I'm running an extra shader for every Goblin now that means more GPU being used.


I tried the game a while back on my old MS Surface with just the skin shader and it was unplayably laggy, so this will be even worse. But then, I couldn't even play Sonic from Steam on that so [shrugs]

I could always add colour variant for each sprite instead but that's a time sync I'm not willing to do right now.



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Well I dunno if I've fixed it (it was an infrequently occurring bug) but I've reworked the code and it's much simpler now. Seems there was a bunch of stuff I didn't need?

#ikea

Well I manage to get a couple shinies in the car ride back from lunch so not too bad! Also, here's some TCG Pocket cards I got recently!

Spelunking update so far. Added new Events, updated the fade out/in, added loot lists. Still a few things to fix and improve like the UI.

For some reason image_speed is not always updating.

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

I was working on showing Spelunky stuff, but turns out I didn't fix that surface bug, so back to trying to do that.

Current theory is that the surface is being destroyed and a path is being drawn instead?

@blurryspirits is a Jolter to Watch! They create Pokémon fan art and more! Follow them before the quest ends on January 14 and you'll get Coins!

I WILL figure this damn bug out >:|

Ok, I think I've settled on something I'm happy with for the Spelunky Menu. Just gonna test it, then go have my stupid little walk and catch some Pokemon. Gonna be so cold

IT'S FINALLY HERE!

WOAH!