I tried the game a while back on my old MS Surface with just the skin shader and it was unplayably laggy, so this will be even worse. But then, I couldn't even play Sonic from Steam on that so [shrugs]
I could always add colour variant for each sprite instead but that's a time sync I'm not willing to do right now.
Next up
New plan, gave up on trying to math out the spread based on the existing ones and instead added a charge to choose how many magic orbs to spawn around you, and also added a slow move from the centre out.
New AoE spell sprites.
I think the Fire one needs something in the middle, and they all need particles. Kinda want the Ice one to look more like it's growing rather than just moving.
But these will do for now!
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
Magic rework is working! Added in the text info for movement types.
Just gotta fill in some sprite gaps, and a couple bits of data, rearrange and cleanup some look up/reference code.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Doing a rework of my Magic System to make it modular, so you can have any element as a Projectile/AoE/Orbit, instead of each being set as they were.
Also working on making it so Orbit spells have a charge effect to change the amount.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
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