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24
3 years ago

Spring for my project.

Model changes right in the engine with a preview of the effects. With the help of Houdini.




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| Perfect Castle | Dark fantasy adventure | Cursed paths, dead ruins, and whispers in the dark. Every click leads you deeper, opens new paths, and leaves a mark on you.

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

A turn-based roguelike with rhythm-infused elements. The melody and pulse grant you strength, but they never dictate the tempo they only empower your. With every step, the darkness thickens, and more enemies emerge from the shadows.

This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

#MeloDancer- Wishlist on Steam! From Solo #gamedeveloper!🎮

PATCH 2 (v 4.9.2) of One More Experiment out now! MAIN FIXES: * Fixed the aim crosshair align * Added puzzles to chapter 8 * Added a secondary ending cutscene * Added a camera zoom feature * Added a hint system Full list: <https://store.steampowered.com/news/app/3508790/view/53325555381…>

Goose vs Zombies