Game
Starborne: Sovereign Space
6 years ago

Starborne b1.2 Patch Notes


New

  • Every alliance member can now place 1 pin that the alliance can see without needing an alliance permission.

  • Added indicators on the Top-Bar when factions are available.

  • Added a notification when factions are available.

  • Description added to influence bar.

  • Avatar display shows edit icon on hover.

  • Station name shows edit icon on hover.

Changed

  • Using Troop Carriers to capture stations no longer refunds you any infrastructure points.

  • Info tab for missions overhauled to help new players learn about missions.

  • Info tab for missions and scanning now contain up to date stealth values.

  • Chat panel now shows correct notification count.

  • A minimized chat panel shows notification count.

  • After deleting a combat report the next report on the list becomes selected.

Fixed

  • Fleets now depart for alliance assaults.

  • Links in reports and politics panels fixed, you can again click them to center the map on the stations mentioned in reports (“What station was this again? *click* Ahh! THAT station! Wheee!”)

  • Combat reports now load significantly faster.

  • Fixed that combat reports could show up blank.

  • Fixed that Spy reports could show up blank or with default values.

  • Closing a channel dialog is no longer a problem.

  • Chat doesn’t cut at the bottom for longer messages.

  • Fixed fleet movement UI widgets blocking input and preventing zooming on the map.

  • Fixed issue where the Claims Picker display in Settings and Store panels appeared in low resolution for HD+ displays.

  • Fixed hint text overlapping button in the Select Card Dialog.

  • Fixed issue where pressing ‘Escape’ while focused on the Chat Panel input field would send a message.

  • Fixed issue where notification panel toggle would require multiple clicks to work.

  • Fixed issue where Pressing ‘Escape’ while the Insufficient Plat dialogue is open closes the Store panel.

  • Fixed Upgrade Station button appearing in the bottom station HUD panel despite being unable to upgrade.

  • Fixed issue when tutorial sequence notification would reappear after relog despite already being complete.

  • Fixed issue where toggling Fleet Movement Widget visibility could break.

  • Fixed issue where pressing ‘escape’ didn’t dismiss the Chat Panel dialogue while in focus.

  • Fixed issue where additional unlocked organization slots displayed an incorrect tier.

  • Fixed issue where releasing two keyboard shortcuts during the same frame would break the UI.

  • Fixed issue where the Insufficient Platinum dialog wouldn’t open the Purchase Platinum panel after confirmation.

  • Fixed issue where building planner slot selection wasn’t set to the default state after re-opening the panel.

  • Fixed a bug so sabotage combat now properly uses 100% firepower instead of 50%.

  • Fixed a bug where the Romberg organization wasn’t applying its bonuses to recon fleets.

  • Description for Habitation Dome updated to reflect its actual harvest rate of 90% per level, not 80%.

  • Various spelling errors, text and text formating on cards and buildings updated and fixed.

  • Fixed wrong descriptions of values on levels 4 and 5 for Viva La Resistance policy (only text was wrong, correct values were given).

This patch is expected to go live tomorrow April 16th at 13:00 GMT.



0 comments

Loading...

Next up

4 Weeks Left!

Starborne 2017 Fanfest Concludes!

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

a drawing I did because I was bored😪. But I love how it turned out.😊

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM