Game
JICE

2 years ago

Started planning out the way the important side character would interact with the player. Solution so far - groups of electronics (computers, cameras, etc.) that would look at the player when the character is talking




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Sometimes it does feel like this ๐Ÿ˜†

Made a special room for adding stickers to the game board and changing themes. Took inspiration from a similar mechanic in Squeakross - but made it a lot simpler: stickers are stored in a scrollable tray instead of an overlay window.

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

๐Ÿฅณ Year recap. Worked on JICE: new meshes, weapons, an NPC robot, dialogues, started level design for level 2. Released a web game and even earned some (small) money from ads. Next yearโ€™s goal: 2 web games and.. a bit more money? ๐Ÿ˜†

Happy new years!

Made a scrollable gallery for completed puzzles in the main menu. Can be scrolled/dragged with mouse and with touch. Wanted to make something similar to a node-based map that many mobile games feature, but without a scrollable background.

More jigglier than ever, can you tell which one is the new one?

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.