It'll still take a while to get everything swapped over to using the curRoom variable instead of the builtin one for the current room, but I've got the the ground draw, the view clamps and the tile collisions set up.
Might try to go back to sleep, but next step is updating The Undergrounds tiles, that code is in [Room Start] so it's not applied here.
There might be a slight issue with some of the tiles.
Ground ones are fine, they're just drawn, but for walls I have to actually add tiles to the world so they have the correct depth level and go over the player.
I'm most likely going to have to do 2 for loops to cycle through The Undergrounds dimensions and tile_delete for each of them.
I could just turn them invisible, but that will effect performance and I'd still need the for loops to find them.
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