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1 year ago

Started the conversion to use just the one room for the Island Surface and The Underground.
Here's how it looks so far.


It'll still take a while to get everything swapped over to using the curRoom variable instead of the builtin one for the current room, but I've got the the ground draw, the view clamps and the tile collisions set up.

Might try to go back to sleep, but next step is updating The Undergrounds tiles, that code is in [Room Start] so it's not applied here.

There might be a slight issue with some of the tiles.
Ground ones are fine, they're just drawn, but for walls I have to actually add tiles to the world so they have the correct depth level and go over the player.

I'm most likely going to have to do 2 for loops to cycle through The Undergrounds dimensions and tile_delete for each of them.
I could just turn them invisible, but that will effect performance and I'd still need the for loops to find them.



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Finally! Been waiting for this for months!

With this catching other things should be MUCH easier!

Merry chistmas to those who celebrate and happy holidays to everyone!

I hope you all have a wonderful holiday and a fantastic end of year!

Please look after yourselves, keep being awesome and please stay safe out there!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

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Couple mad scientists right here.

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Recent cool cards!

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Happy December everyone! How is the year almost over already?!?!

I hope you're all doing well and having a great December!

Ok, now what did I get done in November?

https://www.patreon.com/posts/144837408

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

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I wish I had more to show recently but I've been taking it easy over the holidays and what I have been working on is just optimisations which doesn't translate to gifs so well