I've been missing for a big while in all of my social medias. I'd been trying to come back sometimes, but I just didn't feel like it was the right time. With college on my back and diary homework and important aspects of my life, I just didn't have the time to keep up with my projects.
During this time I've met amazing people and learned new things, as well as I improved my game dev skills (and my english level as you could've noticed).
THE FUTURE OF PROJECT: FILES OF FAZBEAR
Don't worry about it, you may know this but if you don't, I haven't cancelled any of my fangames, all of them were some kind of a test for me to improve.
Every time I felt like I was improving, I made the game even bigger.
It hapenned with FNaF: Nightmare's Return that after some problems with my old PC and after improving so much, I'd decided to turn it into something better with my brand new game Dev skills. Here comes FNaF: Raise of Death, that was also turned into Project: Files of Fazbear after I learned new things of game development.
Project: Files of Fazbear has been another attempt of me creating a game with my knowledge, the problem with this kind of stuff is that I'm never satisfated with the result of it, and I always restart the project.
That's why I'm doing this post. Let me explain better.
I've decided to put all of my efforts to make a Game Design Document for a fangame that I really want to finish. This fangame will be great for my today standarts. But I'm sure that, in less than a year, I'd probably start seeing things that I don't like from the final resault, but I'll stick to the GDD until I finish the problem, because if I want to do something better, I can always do a sequel.
I'll be telling you more about it, and if I don't post anything for a month, it's because I forgot that Game Jolt exists.
Omar
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