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#Devruary Day 8: What engine are you using in your current game? I'm currently working on two different games, for my puzzle game What Was Found at Ravenhill I'm using Visionaire Studio. For the game "You're Not Welcome to Rennville I'm using Construct 2
#Devruary Day 4: What keeps you making games when it gets tough?
I love creating worlds (just like the games I mentioned inspiring me), so sometimes the motivation is being able to see those worlds come together and explore them myself! 
#Devruary Day 10: What's your least favorite part of game dev?
Ngl, although I can do it, coding is the least enjoyable part of game dev to me
Even with visual scripting tools it can be hard... Pictured some code from my game Rivet 
Here are some more renders of the puzzle box I made in #Blender for my game "What Was Found at Ravenhill" 
Uhm I like ur character @Sid_Heart667
#fanart
#Devruary Day 2: What was the first game you ever made?
I made a lot of small game projects, but the first game I ever finished and uploaded for other people to play was "7th Heaven" over 13 years ago! It's nice to look back and see how far I've come! 
#Devruary Day 10: How do you usually plan a game dev project?
I often make checklists and sketches on physical paper and white boards, and I also prototype the game.
I made a drawing with my oc and my bf oc I hope yall like it bcs I loved making this and I hope he likes it when I show him ๐ itโs going to be my phone wallpaper
#Devruary Day 3: What game made you want to be a dev? One of the games that made me want to make my own game worlds is Riven, which I've spoken about many times before 


























































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