11 years ago

Starting Over


Excerpt from our official blog: http://oneblueeyestudios.com/

While the team had a solid foundation in having a prototype to refer to, we all knew that there was a lot of conceptual development that needed to be done. We also knew that we were not just a game studio, but a transmedia studio, which meant that we had to discover what that actually meant.

First, we identified all the areas we need to investigate in creating a transmedia company. As much as we just wanted to get working on the product, we were very aware that there was a lot more structure that we had to implement. We will be looking at all the types of product we can make, the various social channels we can use to build our audience, see how things can be monetized or funded, and how will we distribute everything.

Next, we did a mindmap of all the different product channels that we could potentially develop for. This allowed us to see the entirety of what we were about to get ourselves into and open a discussion on the various challenges each channel poses. We are now doing research into each of these areas to gain more clarity on what we are capable of and what the pipeline would have to look like.

Images and more can be found at: http://oneblueeyestudios.com/



0 comments

Loading...

Next up

Another house i made long time ago.

Runestones: from concept to in-game model🗿

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

My D&D art for my family so far (WIP if you couldn't tell)

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Double Rainbow!!!