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26
Game
Project "Frame"
4 years ago

Starting to implementing sounds FXs to my prototype :)
#unreal #engine #horror #game #indie #house #dark #sounds #terror




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Working on the blockout of the house, and modeling some modular pieces.

Trabalhando no blockout da casa, e modelando algumas peças modulares.

#3D #unreal #horror #house #indie #game #prototype

Now the itens are done, keys, batteries and matches, next step create the enemy and get references for the house and make a blockout of the scene

#game #gamedev #indie #horror #unrealengine #terror #house #dark

Now there's a chance to the enemy open the door to hunt you.

Agora existe uma chance do inimigo conseguir abrir a porta para te perseguir.

#prototype #horror #unreal #house #indie #darkness #monster #enemy #hunt

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

Working on randomization of the key positions, every run the keys change place.

Trabalhando na randomização das chaves, toda run elas aparecem em lugares diferentes.

#unreal #house #gamedev #indie #horror #keys #random

This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

Working on the footsteps sounds :)

#unreal #horror #indie #house #dark #footsteps #soundfx

Now we have keys to unlock the doors

Agora temos chaves para poder destrancar as portas

#keys #house #unrealengine #dark #horror #gamedev

He is watching...

SOUND ON

Firsts steps of the enemy creation, you can't see him, but you can see his footsteps. Primeiras etapas da criação do inimigo, você não consegue vê-lo, mas pode enxergar as suas pegadas.

#enemy #invisible #gamedev #indie #unreal #horror #house