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9
Game
Project "Frame"
3 years ago

Working on the footsteps sounds :)

#unreal #horror #indie #house #dark #footsteps #soundfx




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Starting to implementing sounds FXs to my prototype :) #unreal #engine #horror #game #indie #house #dark #sounds #terror

Working on battery spawn :D Now the keys and batteries are randomly spawning in the level every begin play

Trabalhando no spawn das baterias, agora as chaves e as batterias respawnan aleatóriamente na cena todo começo de jogo

#horro #unreal #indie #game

Working on the blockout of the house, and modeling some modular pieces.

Trabalhando no blockout da casa, e modelando algumas peças modulares.

#3D #unreal #horror #house #indie #game #prototype

the homestretch (final devlog) #WIPWednesday

Now we have keys to unlock the doors

Agora temos chaves para poder destrancar as portas

#keys #house #unrealengine #dark #horror #gamedev

It's been almost exactly a year since I canceled the last hn rtx. I like my progress Also by the way, I'm going on vacation for about a week. I'm completely shutting myself off from any art work, I need a break.

#progress #blender #ue4

Programing the candle system, now you can turn on to illuminate to save battery.

Programando o sitema das velas, agora você pode acende-las para economizar bateria.

#unreal #engine #horror #gamedev #indie #house #dark #prototype

SOUND ON

Firsts steps of the enemy creation, you can't see him, but you can see his footsteps. Primeiras etapas da criação do inimigo, você não consegue vê-lo, mas pode enxergar as suas pegadas.

#enemy #invisible #gamedev #indie #unreal #horror #house

A first look at the eerie Dead Forest in Lobo. To navigate the thick, cursed fog, you’ll need to find and light ancient lanterns—but beware… the trees aren’t the only things that are dead.

Working on randomization of the key positions, every run the keys change place.

Trabalhando na randomização das chaves, toda run elas aparecem em lugares diferentes.

#unreal #house #gamedev #indie #horror #keys #random