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What feature from Headpat Simulator 2 did you like the most and would like to see in the next game?
I was bored and started working on a Hollow Knight engine, a scuffed one.
I used some Castlevania assets because I don't like working with just "hit boxes"
I guess this is just a varient of my other metroidvania movement engine thingy.
🚨APRIL '24 | REPORT 🚨
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