1 year ago

stealing the trader from the first blob world




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original vs AI

there are levels to graphic design

water physics; rudimentary. quite similiar to my light flow except the water prioritizes vertical motion over horizontal, and the law of the conservation of energy was especially applicable. not pretty right now, hopefully i will clean it up xD

adding grass outline wrApping. was a lot more difficult than expected

New Inverted head perspectives

credit for @CrystalC_ for giving me 3D renders to make these

fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement

ignore the funky player movement, it really needs to be fixed

Ricky Remodel thingymajiggy

added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.

few tweaks

troubleshooting

few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise