Steam store page is up! We're that much closer to releasing.
https://store.steampowered.com/app/1938110/Carnage_in_Space_Crucible/
Also, stay tuned for Saturday for a sneak peek of the FINAL LEVEL before that happens!
Next up
I got a little creative block working on the lake level, so I skipped ahead for a bit.
This is the Boss Rush arena event! You fight many/all bosses back-to-back here.
I decided to go crazy with 3D effects here, since it happens in a virtual reality room.
Presented without comment.
I've been retouching several things in the game that could use a little more love before release.
Among these is the nanotech system! You now get a flashy popup (with confetti and everything) when you unlock one, and the icons are also resigned.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Scenic subterranean lake ambiance.
It seems so peaceful... for now.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I updated the character select screen again!
I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.
I also combined player & difficulty onto 1 screen for efficiency.
Oodles of options!
Accessibility aids aplenty!
I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.
These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.
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