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Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.

I updated the character select screen again!

I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.

I also combined player & difficulty onto 1 screen for efficiency.

Presented without comment.

Behold, your reward for beating boss rush - this sick-as-heck 3D cutscene I threw together over the weekend!

Yeah, I know the game is mostly 2D, but I really felt like going way over the top with this game mode. I hope it paid off.

Когда-то я делал "Лунтик EXE: банальная трагедия"
Спустя пару лет я делаю игру про выживание, в зомби-апокалипсисе, в стиле "Unturned", с нуля..
Были ведь времена, такая тоска каждый раз нападает... Незамысловатые игры на клик-тиме.. эх..