Game
stein.world
6 years ago

STEIN - Windsor Hold (v0.3.1)


Patchnotes:

General:

  • New Wave Dungeon: Windsor Hold (1-5 Players)

    • New Crafting Resource “Livisum” which can be obtained in Windsor Hold.

    • New Crafting Books which can be bought for “Livisum”

    • New sets for each class.

    • 3 new weapon types per class.

    • New Quest which awards one backpack slot.

  • Bank: In Waldenbach the first bank opened its doors for business.

    • Provides initially 10 slots of storage.

    • Storage can be extended by 10 slots up to 3 times for gold (for 100.000 Gold, 1.000.000 Gold, 10.000.000 Gold).

    • Storage can be extended by 10 slots unlimited for 100 gems.

    • Bank storage will be shared between all (future) banks.

  • 150 new items.

  • New visual effects for weapons.

  • Keys for dungeons and wave dungeons where removed from the gem shop.

  • Replaced the Strong Potions with the Lavekawa Potions in the gem shop.

  • Hit chance reduction will now start when the item is more than 3 levels below your own level.

  • Removed warning popup on mobile (which was there because of the world display bugs)
    User-Interface:

  • The current zone is now always displayed when you enter a subzone.

  • Gold prices at traders are now color-coded correctly and display the gold icon.
    Bug Fixes:

  • Item “Fortuity” now has the correct level requirement of level 29 (before patch: level 26).

  • Item “Consecration” now has the correct amount of affinity points of 1 (before patch: 2 points).

  • Trashing your selected weapons now updates your character appearance.

  • Fast attacks no longer skip animations.

  • Fixed a bug where Decorations could be placed multiple times.

  • Fixed a bug for mobile devices which caused a black or a scrambled display of the game world.

  • Fixed resource loading which caused a mixed mode warning in browsers.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

An infected room from the second part of Cybel ! Are you up for some cleansing?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)