Still autumn life... a few moments before the storm hits.
#screenshotsaturday #4x #multiplayer #fairtoplay #madewithunity
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#wishlist on #steam: https://store.steampowered.com/app/473750/Feudums/
Next up
Community Poll!
Many of you have asked for some sort of single-player content on our channels for over 6 months, so please take the chance to shape our story - even if you prefer our online multiplayer game mode - and vote!
Happy #screenshotsaturday! Sometimes you play not to win but to make it easier next time. Forge your destiny - and your noble house - through an arc of games while competing against thousands of players!
Work-in-progress with playable multiplayer builds!
Oversee your fiefdom, build your noble house and lead your vassals!
Feudums is
⬣ online,
⬣ 4X turn-based strategy,
⬣ with grand strategy & idler features,
⬣ zero pay-to-win!
Just updated our demo and participating in #TurnBasedThursdayFest on Steam!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Feudums is a mostly solo crafted, upcoming online 4X strategy with ZERO pay-to-win, so strategy reigns supreme!
We have just launched a #multiplayer challenge in our demo! Defeat the pretender house and commemorate your victory on your coat of arms!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Happy #screenshotsaturday!
Feudums is an upcoming, online, social multiplayer grand strategy game without the pay-to-win bullshit.
Follow & support our completely transparent project and check our continuously updated demo!
(Last updated two days ago!)
We have recently updated our dev-diary demo, adding a bunch of bugfixes & <drumroll> , the first look at the in-game guide! I hope you'll find it useful!
Enjoy your weekend!
DL & changelog:
https://feudums.com/download (incl. direct, steam & itchio)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
The work of the last weeks is slowly coming together in a demo update - planned for the 2nd half of next week.
This will include a basic in-game tutorial- with limited content, but continuously updated - and a host of other features.
Stay tuned!
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