Game
Don't Zone Out

4 years ago

Still pretty ugly but now they're ✨stylishly ugly✨




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Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.

A sneak peek of my entry for the GMTK Jam

A background!

This actually took 2 attempts, you can see the first attempt in gif 2. I rejected it because it was too distracting. It makes lines in your peripheral vision.

We have a main menu!

I told myself I'd start posting devlogs again once I'd added a more interesting palette but I kept putting it off and a month went by.

These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed

The death animation for when you run out of time!

And so begins the process of salvaging all the non-rushed code. New project time!

You can now press tiles again

These are batteries, they hold the excess electricity you've generated and distribute power to the rest of your structure.

These are miners. They use electricity to mine gold.

Gold is then used to upgrade and purchase more units for your base.