8 years ago

Still working hard on making my next game! : )




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This is a BFD for me. I'm going to use this to compose Music for No More Robots. Which as I keep saying is the follow up to Sonic Time Twisted.

Mercury taught me a new way to do Sonic physics, I’m adapting it for No Robots Left:

Sonic is treated as a single point w/ a position & direction, no ground modes. It removes jitter caused by shifting between ground mode vectors. Stream w/ Mercury TBA!

Can't wait to show you all the good part! From my Game No More Robots

Sonic Physics Live Stream with the Creator of the Sonic Physics Guide: Mercury!

We'll be discussing their new approach to Sonic Physics!

LIVE NOW!!!

https://www.youtube.com/watch?v=ghyQERKhtOY

VIBE CODING has a bad rep, but it’s just smart. We’re ditching the grunt work—like busywork syntax and basic setup—to focus on what matters: security, speed, and design.

Plus, since hackers use AI to attack, we have to use it to defend and build faster.

Using Copilot with Godot & GameMaker coding Sonic Time Twisted and its follow up No More Robots at the same time. (Ps I also crashout a bit on AI) https://youtube.com/live/J52tz9AwCds

Reposted my Sonic Style Pixel Art in Photoshop Series as a long video. If you want to know how I made art for Sonic Time Twisted. https://www.youtube.com/watch?v=QzbUwkIJNhY

Clip of updated physics/movement in No More Robots... which if you didn't know is the follow up to Sonic Time Twisted.

Gonna do a stream on setting up Copilot Agents for both Professional Engineering (As I am a Software Engineer going on 11 years)... But Also for Game Development. Come join me if interested! https://www.youtube.com/live/Sz0iic2P9Mc

Would you like a character sword action game with a hub world and leveling like Super Paper Mario and Sonic Physics? My game is called No More Robots!